Situation
“Get that box of Widgets from point A to point B. Any questions?”
-Hans Fritz Lyran Commonwealth Armed Forces 2 star general
Game Setup
The scenario takes place on a 3×2 map grid.
Defender has 4 Ground Vehicles based on the force drop tonnage.
LIGHT – 4 x Heavy Wheeled APC (Standard)
MEDIUM – 4 x Sleipnir APC (Standard)
HEAVY- 4 x Vargr APC (Standard)
ASSAULT* – 4 x Vargr APC (Standard) + 2 x Rommel Tank
*Only with the -100 WarChest Option
[MegaMek – There is a map available for this scenario]

Attacker
The attacker deploys within 4 hexes of the eastern or western map edge on the center or northern map sheets (in hex XX01 – XX34) (but not the southern map sheet XX35-XX51) in the deployment phase.
Defender
The defender and convoy deploy within 4 hexes of southern map edge at the beginning of turn 1 (after the deployment phase).
Options
+100 That’s a big one! (Attacker) Raise the Drop Tonnage of the transport Vehicles by 1 category*.
+100 Quiet like mice (Defender) – 50% of the attackers Combat Units may start in hidden deployment anywhere on the center or northern map sheets
Special Rules
Forced Withdrawal – Combat units must eject/abandon their vehicles upon receiving crippling damage. (This does not include the convoy vehicles).
Objectives (Max 400 WP)
ATTACKER
100 WP “Target eliminated” – For each target APC vehicles destroyed
DEFENDER
100 WP “The First Transport is away” – For each APC that exits the mapsheet by the Norther edge.
Victory Conditions
Mission ends when:
- All vehicles are destroyed (or their crew are killed)
- All vehicles retreat from the northern map edge
- If all defending forces are crippled or destroyed continue to play using the convoy units.
