A Chaos Campaign Guide to … The Silver Hawk Irregulars

Historical Overview In the first half of 3151, the border between the newly reformed Free Worlds League and the Wolf Empire was strangely quiet… Rumours of huge troop redeployments in the Wolf Empire started to emerge and then the news that the Wolf Empire had penetrated Fortress Republic and invaded Terra. The new Captain-General of […]

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MERCENARY COMPANY – ORIGINS

Mercenary Company – Origins is a simple campaign system designed for players who are new to the game, enabling you to play straight out of the BattleTech A Game of Armoured Combat box set.  Design your company, choose your BattleMechs and MechWarriors and then take on your first Mercenary Contract. Mercenary Company – Orgins, uses a […]

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Operation GUERRERO – Van Diemen IV

[With thanks to Sarna.net, the best wiki in the InnerSphere] Historical Overview After the death of Joshua Marik in 3057, Victor Steiner-Davion replaced the child with a double to keep war supplies from the Free Worlds League coming to his forces. Thomas Marik discovered this substitution in September of that year, and ordered the Free Worlds League Military to attack the Federated Commonwealth in retaliation for […]

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A Chaos Campaign Guide to Northwind

“Surrounded by the Enemy… In the 32nd Century, the Republic of the Sphere is beset on all sides, its enemies seeking the most important weapon in the Inner Sphere: interstellar communication. As the forces of the Capellan Confederation advance toward the heart of the crumbling Republic, they are laser-focused on the one goal that will give them the upper hand and […]

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