Featured

Bad Moon Mercenaries – BATTLETECH BOOTCAMP

EVENT DETAILS BattleTech Bootcamp is a one day, non competitive event design to introduce new players to the world of BattleTech. You will engage in three games using Introductory Technology (3025) BattleMechs, escalating from 1v1, to 2v2 and finally Lance vs Lance (4v4) battles! No experience of the game or previous events is required. There […]

Read More Bad Moon Mercenaries – BATTLETECH BOOTCAMP
Featured

BattleTech Mercenaries

Lasted Updated 18 December 2023 BattleTech Mercenaries is a format design both for quick casual games and for multi round events. It is a scenario based format where each player controls 4 Mercenary BattleMechs will do what needs to be done to earn their pay! Level oF Play First start by deciding what level of […]

Read More BattleTech Mercenaries
Featured

How to play BattleTech Part 1

This is the first in a series of articles designed to help new players in “How to Play Battletech”. By How to Play, I don’t mean the rules of the game, but rather how to set up the gameplay, the factions used, the units allowed, the size of forces, game balance and eventually looking at […]

Read More How to play BattleTech Part 1
Featured

A Chaos Campaign Guide to…

This new series of articles will be looking at the BattleTech Chaos Campaign system by Catalyst Games. Over the last few years since the first release in Campaign Operations there have been several versions of Chaos Campaign all which have been slightly different. The aim of this project is to curate all the material to […]

Read More A Chaos Campaign Guide to…

Urbie Derby

Situation A secret Star-League cache has been discovered on a remote periphery world. The Great Houses, Periphery Realms, Clans, ComStar and Mercenaries despatch their elite MechWarriors. Combat dropping onto the base, these crack forces mission is to recover the Star League Macguffin and destroy all opposition. DEPLOY THE URBANMECHS! Game Setup Choose a 16×17 map […]

Read More Urbie Derby

Anatomy of a Raid

“Since the dawn of civilization, tribes have raided each other for resources, and now thousands of years later humanity continues with one of its founding traditions – I see, I want, I take! This guide is for new MechWarrior’s to introduce you to raiding in the 32nd Century.  How to conduct a successful raid and how to […]

Read More Anatomy of a Raid

Manei Domini

Having just purchased the Wolf and Blake Word of Blake I and II packs from Iron Wind Metals I decided to put together a Veteran experienced Word of Blake Level II (6 Mechs) of Celestial OmniMechs. The Manei Domini are enchanted with the Experimental level rules: Cybernetic Implants. The result is terrifying! Who are the […]

Read More Manei Domini

Commanding Skills

In this article we’ll look at some house rules for the four skills for Force Comanders: Tactics, Strategy, Leadership and Negotiation, and how they can be used in tabletop games or campaigns (e.g. Campaign Operations or Chaos Campaign). Determining Skills There are two methods for determining the skills of Tactics, Strategy, Leadership and Negotiation in […]

Read More Commanding Skills

Assault on Tornetrask Part 1

Great game of BattleTech today with Neil on this Thunderhead Studio table! November 11 3028. City of Tornetrask. The Edge. Draconis Combine. Operation GÖTTERDÄMMERUNG 12 turns in. The first 7 turns involved the Union DropShip descending and a VTOL air battke between 2 Merc Strike Falcons and 4 Warrior H7-A’s, 1 was shot down and […]

Read More Assault on Tornetrask Part 1

Assault on Tornetrask Part 2

Great game of BattleTech (GarageTech) with Neil yesterday on my Thunderhead Studio table! 4th Succession Wars campaign, using full Campaign Operations (and MekHQ) for record-keeping and repairs. November 11, 3028. The Lyran Commonwealth Armed Forces have dispatched the 10th Donegal Guard and the hired mercenaries, the Morning Star Security Consulting Group (MSSCG) to The Edge in […]

Read More Assault on Tornetrask Part 2