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Turning Points: Betelgeuse

“This is the eve of the Capellan Confederation’s final destruction!” -Dame Catherine Humphreys, Duchess of Andurien, 11 September 3030 We are proud to announce the latest publication from BattleTech UK Southeast – Turning Points: Betelgeuse. The year is 3030. The Federated Suns, Operation RAT, has bought the Capellan Confederation to its knees in what would […]

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BattleTech – The Era Tours 3050-61

“We are Smoke Jaguar. Strongest of Clans. We are hunters, who fight with the ferocity of our namesake, to stand unequalled amongst the Children of Kerensky. We remember the bravery of our ancestors who gave themselves to the void, and of the despots responsible for their exodus. Through our strength we lead the crusaders to […]

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MERCENARY Missions

Mercenary Missions is a drop-in drop out campaign system set in 3151 and designed to run as a series of games either as part of a 1-day event or as a continuing series of missions in a games club. Players do not need to attend every campaign day to compete. Each player has a Union […]

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Turning Point Booker

Carthago Delenda Est “Attention, prepare for drop,” declared the artificial voice of the Leopard’s systems. Sitting in the cockpit of her Rifleman, Centurion Alessia Konstanz fought the urge to throw up. It was ridiculous, honestly, how even now her anxieties plagued her. Her! A centurion of the II Maniple of the Cohort Prima!  On February […]

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BattleTech Mercenaries

Lasted Updated 18 December 2023 BattleTech Mercenaries is a format design both for quick casual games and for multi round events. It is a scenario based format where each player controls 4 Mercenary BattleMechs will do what needs to be done to earn their pay! Level oF Play First start by deciding what level of […]

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How to play BattleTech Part 1

This is the first in a series of articles designed to help new players in “How to Play Battletech”. By How to Play, I don’t mean the rules of the game, but rather how to set up the gameplay, the factions used, the units allowed, the size of forces, game balance and eventually looking at […]

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A Chaos Campaign Guide to…

[Currently being updated with rules from BattleTech Mercenaries and Hotspot: Hinterlands] This new series of articles will be looking at the BattleTech Chaos Campaign system by Catalyst Games. Over the last few years since the first release in Campaign Operations there have been several versions of Chaos Campaign all which have been slightly different. The […]

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Betelgeuse Campaign (3031-3032)

INCOMING MESSAGE –DECRYPTING — –COMPLETE: 100%– TO: MAJOR HOANG DUAN [CO: MORNING STAR ASSAULT GROUP] FROM: COLONEL DAVIS HELLER [CO: TOOTH OF YMIR 08-02-3031 14:33:18] Good morning, Major. My intelligence team has just completed a tactical review of the current situation on Betelgeuse. After the initial combat drop of Warrior House Hiritsu, on 9 July, […]

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Mercenary Force Generator

This article covers a method to generate a company-scale Mercenary Force in different eras for campaign games using either Chaos Campaign/BattleTech: Mercenaries or Campaign Operations. Era and Funding Step 1 is to select an era for play, this determines the starting funds for the company. Era Starting Funds (C-Bills) [OPTIONAL – BV] Succession Wars 60,000,000 […]

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Strategic Movement System

[This system is under development and may be changed or added to] The Strategic Movement System allows players to simulate large-scale strategic movement of forces on a Strategic Map. Although based on some elements of Strategic Battle Force (From Interstellar Operations: BattleForce) the SMS is designed to work with BattleTech or Total Warfare to resolve […]

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Operation PERSUASION – New Earth

On 5 December 3151, a fleet of Clan Wolf WarShips jumped to a pirate point in the New Earth system. The Capellan First Victorian Commonality Fleet broke orbit and moved to intercept, but just as the engagement began, the Wolf fleet jumped away, but did lose the CWS Pterolycos to three Killer Whale anti-ship missiles, […]

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Combat Math: The Cluster Table

Catalyst Games Labs recently commented that the 12th printing of the standard core BattleTech rulebook, Total Warfare, would be the last. Looking ahead, CGL are planning to reformat the rules, potentially making some optional rules part of the core mechanics and even… changing the cluster hit mechanic…. Since the earliest printing of the BattleTech core […]

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Zuhai Showdown

[After several weeks of gaming sessions and 3 separate MegaMek sessions, our A Time of War Hinterlands campaign has reached the end of its first 3-month contract on Zhangshon, January -March 3151. The last mission – the Zuhai Showdown – was a fittingly epic finale, so I decided to write a short piece from the […]

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Clan Sea Fox Spring 3151 Catalogue

Welcome Trothkin to our new Spring 3151 collection! Our products are designed to protect the freedoms of the people of the InnerSphere from threats and violence, oppression, piracy and hostile anti-competitive corporate conduct. Clan Sea Fox is the premier manufacturer of BattleMechs and other self-protection apparatus across the Inner Sphere. Seyla! We are also proud […]

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BattleTech Mercenaries Contract 1

BattleTech Mercenaries Contract 1 introduces players to a series of gaming events using the Mercenaries Chaos Campaign rules. Players create a Scale 1 Mercenary Force and engage in three scenarios while managing Support Points for repairs and upgrades. Specific guidelines for force construction, battlefield support, and MechWarrior training are outlined, ensuring an engaging competition.

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