HPG Havoc – A BattleTech Scenario

Situation Esteros Independent World Hinterlands 25 July 3152 Professor D. A. Sinclair, was once a ComStar Adept and Technician, leading the technical team for Esteros’s Class-B HPG station until Grey Monday in 3132 when the core of the HPG array suffered a cascade failure. Quick thinking on his part stopped the core from completely melting, […]

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Touring the Stars – Itrom

Planetary Data – Itrom III Political Ruler (3032): Hertog Itrom Finn Gallas Star Type (Recharge Time): G0V (181 hours) Position in System : 3 (of 6) Time to Jump Point: 10.43 days Year Length: 2.6 Terran Years Day Length: 21.0.hours Surface Gravity: 0.98g Atmosphere: Breathable Atmospheric Pressure: Thin (Breathable) Equatorial Temperature: 37oC (Warm Temperate) Surface […]

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Infantry Operations 2.0

Infantry Operations is a set of house rules designed to replace the rules in Total Warfare for Conventional Infantry. The goal of the fan-based project is to streamline the existing rules and create a simpler, more usable basic infantry system, but then to add additional rules options enabling more depth and scope for infantry-based tactics. […]

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Betelgeuse Campaign (3031-3032)

INCOMING MESSAGE –DECRYPTING — –COMPLETE: 100%– TO: MAJOR HOANG DUAN [CO: MORNING STAR ASSAULT GROUP] FROM: COLONEL DAVIS HELLER [CO: TOOTH OF YMIR 08-02-3031 14:33:18] Good morning, Major. My intelligence team has just completed a tactical review of the current situation on Betelgeuse. After the initial combat drop of Warrior House Hiritsu, on 9 July, […]

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Mercenary Force Generator

This article covers a method to generate a company-scale Mercenary Force in different eras for campaign games using either Chaos Campaign/BattleTech: Mercenaries or Campaign Operations. Era and Funding Step 1 is to select an era for play, this determines the starting funds for the company. Era Starting Funds (C-Bills) [OPTIONAL – BV] Succession Wars 60,000,000 […]

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Strategic Movement System

[This system is under development and may be changed or added to] The Strategic Movement System allows players to simulate large-scale strategic movement of forces on a Strategic Map. Although based on some elements of Strategic Battle Force (From Interstellar Operations: BattleForce) the SMS is designed to work with BattleTech or Total Warfare to resolve […]

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Operation PERSUASION – New Earth

On 5 December 3151, a fleet of Clan Wolf WarShips jumped to a pirate point in the New Earth system. The Capellan First Victorian Commonality Fleet broke orbit and moved to intercept, but just as the engagement began, the Wolf fleet jumped away, but did lose the CWS Pterolycos to three Killer Whale anti-ship missiles, […]

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Combat Math: The Cluster Table

Catalyst Games Labs recently commented that the 12th printing of the standard core BattleTech rulebook, Total Warfare, would be the last. Looking ahead, CGL are planning to reformat the rules, potentially making some optional rules part of the core mechanics and even… changing the cluster hit mechanic…. Since the earliest printing of the BattleTech core […]

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Zuhai Showdown

[After several weeks of gaming sessions and 3 separate MegaMek sessions, our A Time of War Hinterlands campaign has reached the end of its first 3-month contract on Zhangshon, January -March 3151. The last mission – the Zuhai Showdown – was a fittingly epic finale, so I decided to write a short piece from the […]

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