EVENT DETAILS
BattleTech Bootcamp is a one day, non competitive event design to introduce new players to the world of BattleTech. You will engage in three games using Introductory Technology (3025) BattleMechs, escalating from 1v1, to 2v2 and finally Lance vs Lance (4v4) battles! No experience of the game or previous events is required.
There is no painting requirement. Units may be proxied as long as the opponent is aware of this. Cardboard stand ins from sets are allowed in place of miniatures.
- Saturday 20th of April 2024
- Bad Moon Cafe, 159A Great Dover Street, London, SE1 4GZ
- Registration/Doors Open 10 am
- Game 1 – 10:30 – 11:15 am
- Game 2 – 11:30-1:00 pm
- Lunch 1:00 – 1:30 pm
- Game 3 – 1:30-4:30 pm
- End of games 4:30 pm
- Final standings 5:00 pm
Tickets should be purchased by Wednesday 17th April and are £12.50 which covers the table hire at Bad Moon Cafe. Initially there are 12 places – although this could be expanded. When paying for tickets please use “Friends and Family”. Refunds are available up to 72 hours before the event.
PayPal Link: paypal.me/LondoniumArmouredCav
FORCE BUILDING
Forces should be constructed using the following rules. You can build forces using the online Master Unit List Total Warfare Builder (or other sources such as MegaMek, MekFactory etc.)
- Only BattleMechs with Introductory may be selected from the Master Unit List (Late Succession Wars – Lostech Era)
- You can can sheets for BattleMechs at the following links (or just send a message to ask). Suggested forces and sheets can be found below.
- BattleTech Force Packs Record Sheets – Wave One
- BattleTech Force Packs Record Sheets – Wave Two
- BattleTech A Game of Armored Combat
- BattleTech Beginners Box (either version)
- The Master Unit List is always the final authority on BV costs overriding any other source
- Only introductory rules ammunition types are allowed.
MechWarior Skills
In each game you may choose to purchase more experienced MechWarriors for a higher Battle Value. Simply take the BattleValue of the BattleMech you have chose and multiply by the BV Multiplier shown in the table below.
e.g. The BV cost for a Wolverine WVR-6R is 1101 BV. This is for a Piloting 5 gunner 4 Pilot. For a Piloting 4/Gunnery 4 Pilot multiple 1101 by x 1.1 = 1211 BV
Training Level | Gunnery/ Piloting | Gunnery/ Piloting | Gunnery/ Piloting | Gunnery/ Piloting |
Regular | 4/5 [x 1] | |||
Veteran | 4/4 [x 1.1] | 3/4 [x 1.32] | 3/5 [x 1.2] | |
Elite | 4/3 [x 1.2] | 3/3 [x 1.44] | 2/3 [x 1.68] | 2/4 [x 1.54] |
Game Rules
- At the start of each game players should share their force list, BV calculations and Record Sheets with opponents.
- Record sheets may be either paper or may be in e-format (e.g. mark up PDF’s on a tablet [Phones are realistically too small], or applications such as the official Tactical Ap or Flechs.). Players must show their record sheets to opponents on request.
- All dice should always be rolled in matched pairs, multiple dice test can be rolled for but it must be clearly indicated before the roll what each set of dice are for.
- All games take place on either two 16×17 hex map sheets or one 32×17 Battle Mat. Additional terrain will be added to the seem between maps. Only terrain from the Introductory Rules will be used (no Buildings).
- Deployment edges are alway the long (32 hex) map sheet edge. Player roll their first initiative roll. The player who wins initiative chooses the map edge they enter on. Units enter the map sheet using movement points as per normal game play and can enter using any valid movement mode. Only numbered hexes are in use.
- If a players initiatives actions which result their own unit leaving the play area (e.g. skid, sideslip) then that unit is destroyed.
- If a player initiates an action which results in the opponents unit being displaced (e.g. Push, Charge, Death from Above) they opponents unit may only be displaced into a valid, numbered hex, and may not be displaced out of game play. (This includes forced displacement due to domino effect/breaking stacking limits)
- Pre-Game Ammo Dumping: players may start the game with less ammo than is listed on their sheet. They must remove all ammo in a bin, or crit slot, if they wish to use this option
- UrbanMech plushies are optional – but may not load Davey Crocket Arrow IV munitions.
BattleMech Manual Optional Rules
The following optional rules from the BattleMech Manual will be used.
- Backwards Level Changes (Optional) [BMM pg 15]
- One-Armed Prone Fire (Optional) [BMM pg 30]
- Floating Criticals (Optional) [BMM pg 45]
Escaltation
Scoring
After each game a player scores points as follows
- 25 Points – First Blood. Per enemy BattleMech has taken internal damage or a critical hit (including through armour critical) to one location
- 50 Points – Make them bleed! Per enemy BattleMech has taken internal damage or a critical hit (including through armour critical) to two locations
- 75 Points – He’s mine! Per enemy BattleMech has taken either: internal damage or a critical hit (including through armour critical) to three limbs (Arms/Legs/head) OR two torso locations (Central Torso, Right Torso, Left Torso); MechWarrior has taken 4 hits; Left or Right Torso Destroyed; All Usable weapons are destroyed; 2 Engine Critical Hits; 1 Engine Critical Hits AND 1 Gyro, 2 Gyro Critical Hits.
- 100 Points – Finish him! Per enemy BattleMech is truly destroyed: Central Torso has no internal structure, Head has no Internal Structure, MechWarrior is dead, 3 Engine Critical Hits
Game 1 “Two shall Enter, one shall leave’ (45 minutes)
Each player may select 1 BattleMech with a BV Value of no more than 1250 BV.
Suggested BattleMechs:
- Wolverine WVR-6R (Piloting 4/Gunner 4) 1211 BV
- Shadowhawk SHD-2H (Piloting 4/Gunner 4) 1170 BV
- Griffin GRF-1RG (Piloting 5/Gunnery 4) 1141 BV
- Vindicator VND-1R (Piloting 4/Gunner 4) 1126 BV
- Phoenix Hawk PHX-1 (Piloting 4/Gunner 4) 1145 BV
Game 2 “Double Dragon” (1 hour 30 minutes)
Each player may select 2 BattleMechs with a combined BV on no more than 2500 BV
Suggested BattleMechs:
- Wolverine WVR-6R (Piloting 5/Gunnery 4) [1101 BV] and Catapult CPLT-1C Piloting 4/Gunnery 5 [1399 BV]. Total 2500 BV
- Shadowhawk SDH-2H (Piloting 5/Gunnery 4) [1064 BV] and Thunderbolt TDR-5S (Piloting 4/Gunnery 5) [1335] BV]. Total 2399 BV
- Dragon DGR-1N (Piloting 5/Gunner 3) [1350 BV] and Dragon DGR-1N (Piloting 5/Gunnery 4) [1125 BV]. Total 2475 BV
- Griffin GRF-1N (Piloting 5/Gunner 4) [1272 BV] and Vindicator (Piloting 5/Gunnery 3) [1126 BV]. Total 2398 BV
Game 3 “Lance-a-lot” (3 hours)
Each player may select 4 BattleMechs with a combined BV on no more than 5000 BV.
Suggested BattleMechs
This shows the two teams from the Introductory Rules BTAGOAC box using 5000 BV.
List A | MechWarrior (Skill) | BV |
Commando COM-2D | Eudocia Papoutsis (4/5) | 541 |
Shadow Hawk SHD-2H | Dara Tickner (3/4) (Veteran) | 1064 |
Thunderbolt TDR-5S | Lt. Vimala Sarika (4/5) | 1762 |
Awesome AWS-8Q | Minna Dumoulin (4/5) | 1605 |
Total | 4885 | |
List B | MechWarrior | BV |
Locust LCT-3V | Zdenka Melicharov (4/5) | 490 |
Wolverine WVR-6R | Katherina de Koning (4/5) | 1101 |
Catapult CPLT-C1 | Lt. Zarina Kwasi (3/4) (Veteran) | 1857 |
BattleMaster BLR-1G | Nick Mu (4/5) | 1519 |
Total | 4957 |
Factions (Optional)
You may decide rather than choosing a generic force to choose from a specific InnerSphere, Periphery or generic Mercenary faction in the Master Unit List. This is completely optional.