The Forest of Marv
Situation
42 Kilometres outside Marv, Marlowe’s Rift, The Reach
16 February 3139
After the main Davion Militia was defeated at the Battle of the Pass, Charlie Company were dispatched to scout a smaller military base near the settlement of Marv.
As they followed the road towards Marv through the dense forests of Marlowe’s Rift, the remaining Davion Militia including Captain Stone’s Atlas waited in ambush!
To standard tactical doctrine for Wolf’s Dragoons when ambushed is simple… CHARGE!
Setup
This scenario takes place on 4 map sheets in a 2×2 grid. You can choose any heavily wooded map sheets. There is a road running from East to west.
Shared files included MUL’s and map files can be found at:
Attacker (Charlie Company)
Captain Nathan Castles Charlie Company of 5 Omni-Mechs (each with a Point of Elementals mounted) deploy with 3 hexes of the west side of the map, and progress east towards the eastern edge of the map. Charlie Companies Regulator Hover Tanks are in the rear of the formation and are not bought into this battle due to their limited maneuverability in forests.
Unit | MechWarrior/Crew (G/P) | BV |
Cauldron-Born (Ebon Jaguar) B | Captain Nathan Castle (2/3) | 4259 |
Thor (Summoner) Prime | Chun (3/4) | 3015 |
Ryoken (Stormcrow) Prime | Wagner (3/4) | 2736 |
Grendel (Mongrel) Prime | Fraser (3/4) | 3011 |
Mad Cat (Timber Wolf) Prime | Garcia (3/4) | 3598 |
Elemental Battle Armor [Laser] | Lt Parke (3/5) | 537 |
Elemental Battle Armor [Laser] #2 | Urban (3/5) | 537 |
Elemental Battle Armor [Laser] #3 | Hüseyin Schauermann (3/5) | 537 |
Elemental Battle Armor [Laser] #4 | Muhsin Raco (3/5) | 537 |
Elemental Battle Armor [Laser] #5 | Maarit McLanachan (3/5) | 537 |
Defender (Davion Malitia)
Captain Stone’s ambush force may deploy in Hidden Deployment on any forest or rough hex on the map. The ForestryMech MOD’s may start the game with clubs taken from the trees.
The Galleon GAL-103’s ECM suites are very effective at defeating any Active Probes. (Note the Davion forces have no C3 network operational)
Unit | MechWarrior/Crew (G/P) | BV |
Atlas AS7-K | Captain Stone (2/3) | 3654 |
Blade BLD-7R | Haibaa bin Ahmad (4/5) | 1227 |
Catapult CPLT-C5A | Lt Jennifer Williams (3/4) | 2339 |
Thunderbolt TDR-10S | Kang-chor Kim (4/5) | 1766 |
ForestryMech MOD | Julie Hutcheson (4/5) | 239 |
ForestryMech MOD #2 | Akper Zafer (4/5) | 239 |
ForestryMech MOD #3 | Roderica Rhoney (4/5) | 239 |
ForestryMech MOD #4 | Clariee Cossa (4/5) | 239 |
ForestryMech MOD #5 | Eugene O’Solan (4/5) | 239 |
ForestryMech MOD #6 | Aba Imarika (4/5) | 239 |
Marksman MBT M1A | Philippa Young (4/5) | 1778 |
Galleon Light Tank GAL-103 | Aileen Allen (4/5) | 872 |
Galleon Light Tank GAL-103 #2 | Kenny Knapman (4/5) | 872 |
Galleon Light Tank GAL-103 #3 | Keith Silveira (4/5) | 872 |
Galleon Light Tank GAL-103 #4 | Chi Tran (4/5) | 872 |
Galleon Light Tank GAL-103 #5 | Ameena Orji (4/5) | 872 |
Galleon Light Tank GAL-103 #6 | Erin Jennings (4/5) | 872 |
Foot Platoon (SRM) | Mike Rajput (4/8) | 79 |
Foot Platoon (SRM) #2 | Ivanhoe Davletov (4/8) | 79 |
Foot Platoon (SRM) #3 | Chesislava Kahovsky (4/8) | 79 |
Foot Platoon (SRM) #4 | Tommy Nakamura (4/8) | 79 |
Foot Platoon (SRM) #5 | Zdenek Hosek (4/8) | 79 |
Foot Platoon (SRM) #6 | George Hardy (4/8) | 79 |
Foot Platoon (Flamer) | Dragica Erkocevic (4/8) | 74 |
Foot Platoon (Flamer) #2 | Fayza Bhatti (4/8) | 74 |
Foot Platoon (Rifle) | Hiep Thuy (4/8) | 90 |
Foot Platoon (Rifle) #2 | Dineen MacGannon (4/8) | 90 |
Mobile Long Tom Artillery LT-MOB-25 | Ross Gallie (4/5) | 835 |
Mobile Long Tom Artillery LT-MOB-25 #2 | Marietta Mathes (4/5) | 835 |
Heavy Tracked APC (Standard) | Caoimhe Sutherland (4/5) | 206 |
Heavy Tracked APC (Standard) #2 | Voleta Spelas (4/5) | 206 |
Heavy Tracked APC (Standard) #3 | Syung-Soon So (4/5) | 206 |
Heavy Tracked APC (Standard) #4 | Alissa Eggen (4/5) | 206 |
Warchest
Track Cost: 200WP
Optional Bonuses
+200 “Tactical Surprise”. The Davion forces gain +2 to initiative during this scenario.
Objectives
+100 CHARGE! – For each Enemy BattleMech destroyed or crippled.
+25 Sawn off! – For each Enemy ForestryMech MOD destroyed or crippled.
+100 Contact Left! – 100% of Charlie Star’s Omni-Mech’s are not destroyed or crippled.
+150 Don’t let them escape! – Destroy or cripple 75% of the BV of the attacking force before they can retreat.
SPECIAL RULES
The following rules are in effect for this track:
Forced Withdrawal
The MechWarrior/Crew of any ‘Mech or vehicle which receives crippling damage should eject at the start of the movement phase of the next turn. Infantry which are reduced to 25% or less of soldiers/BattleArmor should move as quickly as possible to their retreat edge.
“The signal is Jericho”
When the Davion Militia reach 50% of BV destroyed, they retreat from either the Southern Map Edge or Northern Map Edge.
Incoming!
The Davion forces have access to 2 off map LongToms with standard ammo (3 maps away). They can fire for 6 turns before the Charlie Company Regular Hover Tanks find and capture them.
Aftermath
Breaking out of the ambush, but with serious damage to their Omni-Mechs and several dead Elementals, Charlie Company decide to let Captain Stone’s Atlas retreat rather than give chase deeper into the forest.
However, Captain Stone takes his Atlas back towards the Wolf’s Dragoons temporary prison facility at HardCastle, and breaks out Colonel Robert McShane and several other Davion prisoners.
Colonel McShane and the other Davion forces then proceed to their Drop Ships and escape off world, ready to face the Wolf’s Dragoons again!
OPTIONAL SCORING FOR PLAYER VS PLAYER
In Player vs Player stand alone scenario, rather than Player vs GM Chaos Campaign, it’s recommended that all WarChest Options are in effect and the Davion Forces to score for the following:
+100 AMBUSH! – For each Enemy Omni-Mech destroyed or crippled.
+50 What happens when a toad is hit by lightning? – For each Enemy Elemental Point destroyed or crippled.
+150 Fallback! – Once the Davion Militias BV falls below 50% (Or more than half of BattleMechs and more than half of ForestryMech Mods are destroyed or crippled) retreat from the map with at least 25% of BV.