TOTAL WAR

Situation

“There are times when you meet your opponent on the field of battle and just hammer it out until one side goes home to cry to mommy.”

-Mushashi “Dragon” Miyamoto, Mercenary Commander

Game Setup

The scenario takes place on a 2×2 map grid.

Attacker

The Attacker enters the mapboard via their home edge at the start of turn 1.

Defender

The Defender enters the mapboard via their home edge at the start of turn 1.

WarChest

Track Cost: 300

Options:

+100 INCOMING! (Attacker and Defender) – Players have access to two off Table Long Tom artillery pieces with standard ammo.

Objectives

One at a time 25% of the opposing force destroyed. [100]

We have them on the run 50% of the opposing force destroyed. [100]

Take them down 75% of the opposing force destroyed. [100]

You lose 100% of the opposing force destroyed. [100]

Special Rules

To the death – Forced withdrawal rules are suspended for this mission.

Hope we can salvage that – Salvage of enemy units is allowed for the winning player

Victory Conditions

Mission ends when:

  • Opposing force are destroyed
  • Opposing force surrenders the field