“Bird down. Locate our pilots, and bring them home”

Game Setup

This mission is player on a 2×2 map sheet

There are 5 pilots. One at the middle of each mapsheet boundary, and one at the center.


Each player deploys within 3 hexes of their home edge (choose either north or south).

Each player has 4 APC’s per lance. The type of APC depends in the Drop Tonnage.

Each APC has 1 x Foot Platoon (Rifle). 4 x Sleipnir APC (Standard) + 4 Platoons of Foot infantry (Rifle)


Track Cost: 300


+100* “Heavy Transports” (Attacker/Defender)- Replace the APC’s with Vargr.


“Retrieve the pilots” [50 WP] – Retrieve the pilot from the crash zone (Max 4)

“Evacuate the pilots” [50 WP per pilot] – Once an APC with a pilot has exited the map you may score points. APC’s may carry multiple prisoners (,ax 4)

“Don’t let them escape” [-50 WP per pilot killed] – If a pilot is killed when an APC is destroyed while carrying a pilot, the side that destroyed it gets -50 points.  

Special Rules

Secure the pilots– If you have a unit of infantry at a crash site for one full turn (from the start of the turn to the end of the turn) you secure the pilot. The pilot now moves with that infantry unit. If the unit is destroyed the prisoner can be acquired by either an infantry squad of a Mech with hands. If a mech is carrying the prisoner and is hit on that arm roll 1d6, on a 1-2 the HVT is killed. If a vehicle carrying the prisoner is destroyed roll 1d6. On a 1-4 the prisoner is killed. If a VTOL carrying the pilot is shot down the pilot is killed, unless the VTOL is on the ground

Victory Conditions

  • All pilots are killed
  • All pilots are secured (by either player)