Situation
“Scout out the area Commander”.
Game Setup
This mission takes place on a 2 x 2 game board. Select any four maps.
Each player chooses and identifies 4 hexes within 8 hexes of the opponents home edge as Recon Points
Deployment
Players either deploy within 3 hexes of their how edge (choice of Northern Edge or Southern Edge).
WarChest
Track Cost: 300
Options:
+100 “Mines” (Attacker/Defender) – The player may deploy four level 4 minefields anywhere on the map
Objectives
“Sector clear” – Per target hex that has been scanned. [100] Max 400 WP.
“Keep those scouts clear” – Per target hex that OPFOR has not scanned. [-50] Minimum 0 OP.
Special Rules
Scan – Any unit (except infantry) in a force may attempt a detailed scan on any turn that it ends its Movement phase within 3 hexes of an opposing Recon Point (5 if the Attacker unit is equipped with any equipment with “probe” in the title or equipment description). Scanning is successful if the unit spends two complete turns within range of the target. The unit attempting the action may not fire any weapons or make physical attacks during the time it takes to complete a scan; units equipped with a probe ignore this limitation. Line of sight is not required.
Victory Conditions
Mission ends:
- If all four target sites are scouted.
- The scenario ends at the end of turn 12
