Frontline

Situation

“Get across the border.”

Game Setup

The scenario takes place in a 2×2 map using any 4 map-sheets.

Deployment

Each player deploys within 3 hexes of their home page edge. Players can select either north of south.

Players may retreat off their home edge.

WarChest

Track Cost: 300

Option:

+100 “Skimming the surface” – The opposing player has access to the following units

2 x J. Edgar Light Hover Tank (Standard) [25 tons, 544 BV, Gunnery 4, Piloting 5].

2 x Saladin Assault hover Tank (Standard/ICE) [35 Tons, 596 BV, Gunnery 4, Piloting 5].

Objectives

  • 25% of units reaches the other side of the map [50]
  • 50% of units reaches the other side of the map [50]
  • More BV than opponent on the opposite side of the map after 12 turns [300]
  • Same BV as the opponent on the opposite side of the map after 12 turns [200]
  • At least one units on the opposite side of the map after 12 turns [100]
  • Less BV than opponent on your side of the map after 12 turns. [-50]
  • Less BV than opponent on their side of the map after 12 turns. [-100]

Special Rules

Forced Withdrawal – Combat units must withdraw receiving crippling damage. (This includes the Hovercraft).

Victory Conditions

  • At the end of turn 12