Situation
“Get across the border.”
Game Setup
The scenario takes place in a 2×2 map using any 4 map-sheets.
Deployment
Each player deploys within 3 hexes of their home page edge. Players can select either north of south.
Players may retreat off their home edge.
WarChest
Track Cost: 300
Option:
+100 “Skimming the surface” – The opposing player has access to the following units
2 x J. Edgar Light Hover Tank (Standard) [25 tons, 544 BV, Gunnery 4, Piloting 5].
2 x Saladin Assault hover Tank (Standard/ICE) [35 Tons, 596 BV, Gunnery 4, Piloting 5].
Objectives
- 25% of units reaches the other side of the map [50]
- 50% of units reaches the other side of the map [50]
- More BV than opponent on the opposite side of the map after 12 turns [300]
- Same BV as the opponent on the opposite side of the map after 12 turns [200]
- At least one units on the opposite side of the map after 12 turns [100]
- Less BV than opponent on your side of the map after 12 turns. [-50]
- Less BV than opponent on their side of the map after 12 turns. [-100]
Special Rules
Forced Withdrawal – Combat units must withdraw receiving crippling damage. (This includes the Hovercraft).
Victory Conditions
- At the end of turn 12
