Turning out the lights

“The Liao Command and Control facility draws power from 4 generators camouflaged in the nearby hills.  An enemy lance has been spotted patrolling the area.

We are sending your cavalry lance in.  Speed is of the essence.

You can either get in, destroy the generators and bug out before you take heavy losses.

Alternatively, ambush the enemy lance and then dispose of the generators after.”

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Game Setup

Place 4 map sheets in a 2 x 2 grid.  Their 4 generators placed on the southern map sheets

MegaMek map available.

GENERATOR

Each generator is 1 hex building (Level 1) and had a CF of 50.  Destroying either hex will cause a catastrophic explosion causing and Area of effect attack with a strength of 50 (0), 40 (1), 30 20 (3), 10 (4) damage in 5 hit clusters.

Deployment

Attacker

Attackers walk in from the northern map edge.  They may at anytime retreat off this map edge.

Defender

The defender may deploy their units anywhere within 6 hexes of any generator.  they may retreat off the southern map edge at any time.

WarChest

Track Cost: 200

Options:

None

Objectives

ATTACKER

  • Each each enemy generator destroyed [100]
  • Each 25% of friendly unit crippled or destroyed [-50]

DEFENDER

  • Each 25% of the enemy units crippled or destroyed [100]
  • Each friendly generator destroyed [-50]

Special Rules

None

Victory Conditions

  • The scenario ends once 75% of forces have been destroyed or crippled.
  • The scenario ends when the 4 PowerPlants are destroyed