Convoy

SITUATION

“Get that box of Widgets from point A to point B.  Any questions?”

-Hans Fritz Lyran Commonwealth Armed Forces 2 star general

GAME SETUP

The scenario takes place on a 3×2 map grid.

Defender has 4 Ground Vehicles in their convoy

2 x Sleipnir APC (Standard), 2 x Vargr APC (Standard) [x Engagement Size Multiuplier)

[MegaMek – There is a map available for this scenario]

This image has an empty alt attribute; its file name is track-convey.png

Attacker

The attacker deploys within 3 hexes of the eastern or western map edge on the centre or northern map sheets at the beginning of turn 1 (after the deployment phase).

Defender

The defender and convoy deploy within 3 hexes of southern map edge at the start of the game.

WarChest

Track Cost: 400

Options:

+100 Armoured Escort! (Attacker Only):  The convoy is escorted by a Romel Tank (Standard) (4/5).

+100 Quiet like mice (Defender Only): 50% of the attackers Combat Units may start in hidden deployment anywhere on the centre or northern map sheets

+100 Moderate Weather: Roll on the Moderate Weather table.

OBJECTIVES

ATTACKER

“Target eliminated” – For each target APC vehicles destroyed. [100]

DEFENDER

“The First Transport is away” – For each APC that exits the map sheet by the Northern edge. [100]

SPECIAL RULES

Forced Withdrawal: Convoy units must abandon their vehicle if they suffer Crippling Damage.

Victory Conditions

Mission ends when:

  • All APC vehicles are destroyed or crippled.
  • All APC vehicles exit from the northern map edge.
  • Note: If all the defending forces are crippled or destroyed continue to play using the convoy units.