SITUATION
“Get that box of Widgets from point A to point B. Any questions?”
-Hans Fritz Lyran Commonwealth Armed Forces 2 star general
GAME SETUP
The scenario takes place on a 3×2 map grid.
Defender has 4 Ground Vehicles in their convoy
2 x Sleipnir APC (Standard), 2 x Vargr APC (Standard) [x Engagement Size Multiuplier)
[MegaMek – There is a map available for this scenario]

Attacker
The attacker deploys within 3 hexes of the eastern or western map edge on the centre or northern map sheets at the beginning of turn 1 (after the deployment phase).
Defender
The defender and convoy deploy within 3 hexes of southern map edge at the start of the game.
WarChest
Track Cost: 400
Options:
+100 Armoured Escort! (Attacker Only): The convoy is escorted by a Romel Tank (Standard) (4/5).
+100 Quiet like mice (Defender Only): 50% of the attackers Combat Units may start in hidden deployment anywhere on the centre or northern map sheets
+100 Moderate Weather: Roll on the Moderate Weather table.
OBJECTIVES
ATTACKER
“Target eliminated” – For each target APC vehicles destroyed. [100]
DEFENDER
“The First Transport is away” – For each APC that exits the map sheet by the Northern edge. [100]
SPECIAL RULES
Forced Withdrawal: Convoy units must abandon their vehicle if they suffer Crippling Damage.
Victory Conditions
Mission ends when:
- All APC vehicles are destroyed or crippled.
- All APC vehicles exit from the northern map edge.
- Note: If all the defending forces are crippled or destroyed continue to play using the convoy units.
