Advance and hold!

Game Set-Up

Place two map sheets in configuration B. Designate randomly one side (North or South) as the Attackers home edge and one side as the Defenders home edge.


The Attacker uses 33% of their Campaign Force and deploys by walking on from their home edge.


The Defender uses 33% of their Campaign Force and deploys anywhere on the southern map sheet


Track Cost: 300 WP

Optional Bonuses:

+50 Minor Weather Event or +100 Major Weather Event

+100 Artillery Strike (Defender Only): The Attacker has access to the Artillery Strike option

+100 More Mines (Attacker Only): The Defender may place mines anywhere on the map (at least 8 hexes from the Attackers Home Edge.


Advanced and Hold (+100 per 25%) (Attacker Only: For each 25% of BV which has crossed into the southern Map

Wound them! (+100) (Defender Only) . Cripple or destroy 25% of the opponents forces.

Destroy them! (+100) (Defender Only). Cripple or destroy 50% of the opponents forces.

Hammer them! (+100) (Defender Only). Cripple or destroy 75% of the opponents forces.

Cutting off the head (+100) (Defender Only)Cripple or destroy the enemy commander’s unit.

Special Rules

Command Unit: Each force must elect one unit as their Command Unit.

Time Limit: 8 Turns.