Combat Math: The Cluster Table

Catalyst Games Labs recently commented that the 12th printing of the standard core BattleTech rulebook, Total Warfare, would be the last. Looking ahead, CGL are planning to reformat the rules, potentially making some optional rules part of the core mechanics and even… changing the cluster hit mechanic…. Since the earliest printing of the BattleTech core […]

Read More Combat Math: The Cluster Table

Operation Tripwire

Operation TripWire is a map based campaign using Chaos Campaign rules from Campaign Operations. Civil War – Ginestra As the Federated Commonwealth Civil War heated up in 3065, the individual rulers of planets found themselves having to pick a side, either supporting the Federalist Victor Steiner-Davion or his sister the Loyalist Kathrine “Katrina” Steiner. On […]

Read More Operation Tripwire

Special Pilot Abilities

This article is an index of all existing Special Pilot Abilities from a variety of sources, including Campaign Operations, MechWarrior Cards from Force Packs and campaign books. I have also include some house rules SPA’s and some suggested errata’s to balance the more powerful SPA’s that are a little game unbalanced. No copyright material is […]

Read More Special Pilot Abilities

Formation Based Initiative

In this article, I’m going to look at a an official optional rule that was first published in the BattleTech Initiative Deck by CGL in 2022. It presents a different way of handling initiative, which is particularly suitable for larger games with more than one Formation/Lance, and can be used for either “Classic” BattleTech or […]

Read More Formation Based Initiative