Strategic Movement System

[This system is under development and may be changed or added to] The Strategic Movement System allows players to simulate large-scale strategic movement of forces on a Strategic Map. Although based on some elements of Strategic Battle Force (From Interstellar Operations: BattleForce) the SMS is designed to work with BattleTech or Total Warfare to resolve […]

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Commanding Skills

In this article we’ll look at some house rules for the four skills for Force Comanders: Tactics, Strategy, Leadership and Negotiation, and how they can be used in tabletop games or campaigns (e.g. Campaign Operations or Chaos Campaign). Determining Skills There are two methods for determining the skills of Tactics, Strategy, Leadership and Negotiation in […]

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A Mercenary Life

“Do you know what makes us different from pirates Sargent?” “Honor sir?” “No, this piece of paper from the MRBC!” In this article we’ll look at several rules from prior/out of print supplements and house rules (also introduced in MekHQ/MegaMek) for managing and organising mercenary companies and other forces. These rules may be used in […]

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Infantry Operations

Infantry operations is a set of house rules to expand the use of Conventional Infantry in the BattleTech game. These rules may add further complexity to those found in Total Warfare, Tech Manual, Tactical Operations (Advanced Rules), and Tactical Operations (Advanced Units and Equipment) Mechanized Infantry – Advanced In the Total Warfare and other books, […]

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