Fighting Withdrawal

Situation

Lay down suppressing fire and fall back!

Game Set-Up

Place two map sheets in configuration B. Designate randomly one side (North or South) as the Attackers home edge and one side as the Defenders home edge.

Attacker

The Attacker uses 33% of their Campaign Force and deploys by walking on from their home edge at the start of turn 3.

Defender

The Defender uses 33% of their Campaign Force and deploys by walking on from the Attackers home edge at the start of turn 1.

WarChest

Track Cost: 300 WP

Optional Bonuses:

+50 Minor Weather Event or +100 Major Weather Event

+100 Artillery Strike (Attacker Only): The Defender has access to the Artillery Strike option

+100 Salvage Rights (Defender Only): If the Attacker holds the field they may claim salvage.

Objectives

Gauntlet (+100 per 25%) (Defender Only). For each 25% of the Defender’s force that exits through the Defender’s home edge.

Wound them! (+100) (Attacker Only) . Cripple or destroy 25% of the opponents forces.

Destroy them! (+100) (Attacker Only). Cripple or destroy 50% of the opponents forces.

Hammer them! (+100) (Attacker Only). Cripple or destroy 75% of the opponents forces.

Cutting off the head (+100) (Attacker Only)Cripple or destroy the enemy commander’s unit.

Special Rules

Command Unit: Each force must elect one unit as their Command Unit.

Time Limit: The scenario ends after 8 turns.