At the start of the year 2823 there were 20 Clans. 20 named by the all father, Nicholas Kerensky, the IlKhan. 20 Clans who had stood victorious, only two years earlier, after the liberation of the Pentagon Worlds. By the end of 2824, there would only be 19…
Clan Wolverine was, without doubt, one of the most successful Clans to emerge from Operation KLONDIKE. Having defeated implacable foes such as the Sand Confederacy and the Rasmussen Elite, but even in their time of greatest triumph, the seeds of their annihilation would be sown.
The IlKhan, Nicholas Kerensky, criticized Khan Sarah McEvedy, for her use of total war tactics, such as concentrated fire, during KLONDIKE. And despite their heroism, despite their bravery, and despite their honor found in victory, others would look on, with anger, with fear, with jealousy… foremost amongst these was Khan Karrige of Clan Widowmaker.
After their victory the Wolverines claimed a large holding on the Pentagon Word of Circe, in addition to their holdings on Strana Mechty and other worlds and they continued to prosper. Their cities and holdings grew. Their capital of Great Hope on Circe stood as a testament to their strength, and some even called the great city McEvedy, in tribute to their Khan.
An avalanche starts with the smallest pebble. The pebble caught by the wind of fate slowly begins to roll. As it does so, it gathers more energy, a slave to the very laws of physics themselves. One pebble hits another, and then another, and if enough pebbles fall at the same time, the very earth itself may crumble. The first pebble was Khan McEvedy’s decision to allow members of her Clan to migrate between castes, a simple move to allow for the production of more food. The next pebble was the production of new models of BattleMechs, something that no other Clan had done. The Stag II and the mighty Pulverizer both were armed with new Enhanced PPC’s. With the same range as the SLDF ERPPC using a magnetic constriction pulse to stabilize the particle burst, the new Enhanced PPC was a fearsome weapon… and so the avalanche began…

Writers Note:
A great deal of thanks a praise must go to the Clan Wolverine Lore Master, Blaine Lee Pardoe, author of Bretrayal of Ideals. First of all, for creating such a captivating story idea as the Nameless Clan years ago in the Clan Wolf sourcebook, to feeding the tin foil hat wearing conspiracy theorists, clues, hints, legends and bold face lies (Jihad Secrets: The Blake Documents – well it got the Ghost Bears into the fight).
When I decided to write this, I picked up the book just to skim it for notes and ended up reading it from cover to cover (digitally) that day. It is such a page turner, full of suspense and action that I couldn’t stop with just reading one chapter.
For creating the legend that is Clan Wolverine, you will have the BattleTech communities eternal respect and frustration in equal measure….
One day, we might find what happened to Khan Trish Ebon as she leads a ragtag fugitive fleet on a lonely quest…for a shining planet known as Earth (Well that’s what the Kuritans said anyway….)
Also, thanks goes to Sarna.net for being the best Wiki in the Inner Sphere!
[For strictly legal reasons – Blaine Lee Pardoe, Catalyst Games Labs and Topps neither sanctions or endorses this article, nor do they confirm or deny the existence of survivors of Clan Wolverine, who may or may not be the secret rulers behind the Word of Blake. They also completely deny that Sarah McEvedy and Andery Kerensky has a secret love child who will one day return to lead the Inner Sphere into a new Golden Age! Well… they would… wouldn’t they…]

What is Chaos Campaign?
Chaos Campaign is an abstract system which allows two players to design a CAMPAIGN FORCE for a faction of their choice in a particular era. The players fight a campaign of several battles, each battle is not fought with the entire campaign force by with a fraction of the campaign force called the EXPECTED TRACK FORCE which is usually about 1/3rd of the campaign force. Each of these battles is referred to as a TRACK. During each track the players forces will achieve OBJECTIVES and earn WARCHEST POINTS. After each battle the players will need to use WarChest points to buy SUPPORT POINTS to pay to REPAIR AND REARM.
A Chaos Campaign guide to Betrayal of Ideas

The Chaos Campaign is designed for single player (or possibly a group of players) to play against either a GM or another player acting as the OpFOR (Opposing Force). The player will create and manage a Campaign Force from Clan Wolverine through the events of 2383-4, from the discovery of the Brian Cache in Tiki Province, Circe, to their last stand on a word codenamed “Barbados”.
Force Construction
Players will construct a Trinary strength Campaign Force, with 3 Stars each of exactly 5 BattleMech’s. The Total BV of the Campaign Force will be 30,000 BV, with each Star having 10,000 BV.
The Forces of the Wolverines are Elite. Players can select their MechWarriors to have a minimum of a Veteran Level of Training, with at least one Star/Point Captain with an Elite level of training per Star, and one Star Colonel in the Campaign Force with a Heroic Level of Training.
Training Level | Gunnery/ Piloting | Gunnery/ Piloting | Gunnery/ Piloting | Gunnery/ Piloting | Gunnery/ Piloting |
Veteran | 6/4 | 5/4 | 4/4 | 3/4 | 3/5 |
Elite | 5/3 | 4/3 | 3/3 | 2/3 | 2/4 |
Heroic | 4/2 | 3/2 | 2/2 | 1/2 | 1/3 |
Legendary | 3/1 | 2/1 | 1/1 (0/0) | 0/1 | 0/2 |
Players may either choose the BattleMechs they wish to use or may roll randomly using the Operation KLONDIKE Clan RAT (OK pg 147). In addition to this, the player may choose to include one PUL-2V Pulverizer (TRO: Golden Century/Jihad Secrets: The Blake Documents) and one ST-24G Stag II (Jihad Secrets: The Blake Documents) in their Campaign Force. After the campaign starts, addition Pulverizer of Stag II BattleMechs may be purchased with Support Points.
WarChest Points
The Clan Wolverine force starts the Chaos Campaign with 1000 WP. If this value ever falls to 0 WP, then Clan Wolverine has been annihilated. (The WarChest debt rule is not in effect).
Players may elect to play a larger game where their Campaign Force consists of three Trinaries, in which case each Trinary receives 1000 WP which can’t be exchanged between Trinaries.
Players may also choose to play an Extended Campaign. In such a campaign the player will fight three engagements in each region, two randomly rolled Tracks (using those found in Chaos Campaign or A Chaos Campaign Guide to Tracks and a TouchPoint Scenario. In this case the Wolverines should start with 3000 WP.

BaSE Force SIZE Multiplier and Technology Level
Clan Wolverine has a Technology Rating of A (86%-100% of their force uses Standard Rules Technology i.e. SLDF) which gives a x 2 multiplier, and a Base Force Size of three Stars which gives a multiplier of x 3 (x 4 if using the extended Formation Size rules in A Chaos Campaign Guide to…O
The means that when Clan Wolverine units by Support Points using WarChest Points, they may do so with a x 6 multiplier e.g. 100 WP will buy 600 SP. (x 8 if using the extended Formation Size rules in A Chaos Campaign Guide to…)
Support Point Costs
Refer the official Chaos Campaign supplement or to A Chaos Campaign Guide to… for a full list of Support Point costs. Note: Clan Wolverine BattleMechs are not considered to be Clan Technology for the purpose of Support Point costs. The ST-24G Stag II and PUL-2V Pulverizer and considered to be Mixed Technology with a Support Point cost multiplier of x 1.5 when purchasing new units.
Zellbrigen and Clan Honour
At this stage in the clans development Zellbrigen and Batchall are both in a very early stage of development.
When using Zellbrigen, most Clan units follow Clan Honour Level 3, but at any point any of the combatants may break Zellbrigen, and at the start of the next turn all units start a grand melee and may attack any targets at will.
Some forces during the campaign will use Clan Honour Level 2. These forces will not willing break Zellbrigen unless it is broken by the opponent first.
Formations (Optional)
You may choose to assign Formation types to each of the 3 Stars in the Campaign Force as per the rules in Campaign Operations (CampOps pg 60)/Clan Box Set.
Special Pilot Abilities (Optional)
You may choose to allow MechWarriors to start with Special Piloting Abilities as per Campaign Operations (CampOps pg. 71).
Each unit may choose SPA’s or purchased them later with Support Points but are limited to a maximum as per the following table based on their level of training.
Training Level | 1 Point SPA | 2 Point SPA | 3 Point SPA |
Veteran | 1 | 0 | 0 |
Elite | 2 | 1 | 0 |
Heroic | 3 | 2 | 1 |
Legendary | 4 | 3 | 2 |
Star Colonel Jax Benedict

Rank/Position: Star Colonel, Zeta Galaxy
Born: 3 November 2784
(Age at the start of Operation SWITCHBACK in 2383, 39)
Jax Benedict was a true child of the exodus. He was born during the first month of the Exodus from the Inner Sphere in the medical bay on board McKenna’s Pride, to Raymond and Tudi Benedict. Both his parents were serving officer in the SLDF. Tudi was a MechWarrior in the 331st Division, while Raymond was a MedTech in the SLDF Medical Core.
He grew up on the world of Circe as it was being colonised, and from an early age showed great potential as a MechWarrior, and although his mother “Tested Out” form active duty, during General Kerensky’s demobilisation of the SLDF, she would encourage and support him with his military career.
Then came the unrest and then the wars… His father Raymond Benedict was killed as he attempted to give medical treatment to an SLDF Infantry platoon on Circe who were trying to police a riot by “Capellan” citizens. His Mother, Tudi, died a hero’s death, fighting alongside Andery Kerensky in the final moments of the second exodus in a Whitworth whose original pilot had been killed. She remained as part of the rear guard holding back rouge SLDF forces for long enough to allow the Drop Ships to escape.
On Strana Mechty, Jax had only one wish, to return to Circe, not for vengeance but for justice. He had been raised with the true SLDF ideals at his core, and took his place amongst the 40 warriors of the Clan Wolverine forces in Operation KLONDIKE.
Once victory had been declared, Khan Sarah McEvedy, decided to create a new Zeta Galaxy as a place for newly trained recruits, but also for older troops. The IlKhan, Nicholas Kerensky, had expressed a view that older warriors, passed their prime, should not be allowed to serve in front line units. Although Khan McEvedy disagreed strongly with the policy, she saw the opportunity to have her next generation of warriors trained and mentored by the SLDF and Operation Klondike veterans. Star Captain Jax Benedict won the Trial of Position and gained the rank of Star Colonel, and took on the position with honour, training the next generation of Wolverines.
Gunnery Skill: 1
Piloting Skill: 2
Special Pilot Abilities: Iron Will, Human TRO (BattleMechs), Marksman, Weapon Specialist (Large Pulse Laser)
Special Command Abilities (Optional)
You may choose to give Stars from different Galaxies access to Special Command Abilities as found in Campaign Operations (CampOps pg. 83). The details of Alpha, Beta and Zeta Galaxy are shown below.
Alpha Galaxy (“The Maulers”)

- Experience Rating: Elite
- Equipment Rating: A (100% Standard Equipment)
- Force Composition: 5 Trinaries + Command Star
- Special Command Abilities: Tactical Specialisation/Attack, Forcing the Initiative
- Commanding Officer: saKhan Dwight Robertson
Beta Galaxy (“The Iron Claws”)

- Experience Rating: Elite
- Equipment Rating: A (100% Standard Equipment)
- Force Composition: 5 Trinaries + Command Star
- Special Command Abilities: Tactical Specialisation/Defence, Tactical Adjustments.
- Commanding Officer: Star Colonel Franklin Hollis
Zeta Galaxy (“The Burrowers”)

- Experience Rating: Veteran
- Equipment Rating: B (50% Standard Equipment)
- Force Composition: 2 Trinaries (SibCo) + 2 Trinaries (Solohma) + Command Star
- Special Command Abilities: Tactical Specialisation/Defence
- Commanding Officer: Star Colonel Jax Benedict
Historical Forces
While players may choose to construct their own Campaign Force, they may also wish to play the forces below (some of which can be found in Betrayal of Ideals.)

Historical Campaign Force
Clan Wolverine, Alpha Galaxy 331st Battle Cluster, Bravo Trinary Battle, First Star (9875 BV)
Battle Star | MechWarrior (G/P) | BV |
PUL-2V Pulverizer | Star Captain Trish Ebon (2/3) | 3469 |
LNC25-1 Lancelot [60] | MechWarrior Dolores (2/3) | 2389 |
STN-3L Sentinel [40] | MechWarrior Mahek (3/3) | 1032 |
ST-24G Stag II [45] | MechWarrior Tasha (3/4) | 2145 |
HSR-200D Hussar [30] | MechWarrior Raziya (3/3) | 840 |
Clan Wolverine, Beta Galaxy 102nd Striker Cluster, Bravo Trinary Striker, Third Star (9828 BV)
Striker Star | MechWarrior (G/P) | BV |
Kicker One GRF-2N Griffin [55] | Point Commander Cale (2/3) | 2698 |
Kicker Two TDR-5Sb Thunderbolt [65] | MechWarrior Alayna (3/4) | 2129 |
Kicker Three CRB-27 Crab [50] | MechWarrior Besiana (3/3) | 1725 |
Kicker Four MON-66 Mongoose [25] | MechWarrior Sandi (3/4) | 1001 |
Kicker Five SHD-2Hb Shadow Hawk [55] | MechWarrior Eric (2/3) | 2275 |
Clan Wolverine, Zeta Galaxy 444th Assault Cluster, Alpha Trinary Battle, Command Star (9913 BV)
Command Star | MechWarrior (G/P) | BV |
RFL-3N2 Rifleman II [80] | Star Colonel Jax Benedict (1/2) | 3117 |
WHM-6Rb Warhammer [70] | MechWarrior Jeronym (2/3) | 2404 |
WVR-7H Wolverine II [55] | MechWarrior Leonard (2/3) | 2186 |
HBK-4G Hunchback [50] | MechWarrior Jamey (3/4) | 1374 |
SL-1G Sling [25] | MechWarrior In-sin (3/3) | 832 |
TouchPoint: Tiki Cache
SITUATION
Tiki Province
Circe
Clan Space
28 July 2023
Star Captain Phillip Buhallin of Clan Jade Falcon, Gyrfalcon Galaxy, Eyrie Cluster had crossed the border into Tiki Province 6 days prior on 22 July. Kicker Star from Clan Wolverine, Beta Galaxy 102 Striker Cluster, Bravo Trinary Striker, rode out to confront the trespassers but were shocked when Star Captain Buhallin declared a Batchall to the Wolverines claiming that they were trespassing on Clan Jade Falcon territory, and should withdraw from the area and the Brian Cache.
This surprised Point Commander Cale for two good reasons. One, this was clearly Clan Wolverine territory as was everything east of the Rita river, and Two, what Brian Cache??? Point Commander Cale managed to stall the Jade Falcons by refusing to acknowledge their Batchall and declaring the Falcon Star Bandits (a grave insult). This allowed time for a message to be sent to Clan Wolverine Actual.
Star Colonel Franklin Hollis arrived 6 days later with additional forces from Beta Galaxy. Franklin met Star Captains Buhallin’s challenge and they each bid a Star of BattleMechs for a Trial of Possession of the surrounding area and the Brian Cache. As the defender, Franklin chose the site of the challenge, the Rita River Valley where a tributary of the river slowly wound across the forested hills. He also had the honour of deploying his force first. Star Colonel Franklin allowed Point Commander Cale’s Kicker Star to see off the “surat-loving birdbrains”, while Franklin joined Kicker Star and replaced Kicker 2.
GAME SETUP
The game takes place on 3 map sheets with their long edges touching. Suggested maps are Rolling Hills 3 (East), Streams (Centre) and Rolling Hills 2 (West)
ATTACKER (Clan Jade Falcon)
The Attacker Deploys a Star of 5 BattleMechs at 100% of the Defender’s force (in BV). The Clan Jade Falcon Mechs enter from their home edge, the eastern map edge at the Start of Turn 1.
The Clan Jade Falcon for will follow Zellbrigen (Clan Honour Level 2) until it is broken.

The Attacker may roll randomly or use the below force:
Star Captain Phillip Buhallin of Clan Jade Falcon, Gyrfalcon Galaxy, Eyrie Cluster, Alpha Beak (9884 BV)
BattleMech | MechWarrior (G/P) | BV |
Beak One FLS-8K Flashman [75] | Star Captain Phillip Buhallin (2/3) | 2989 |
Beak Two EXT-4D Exterminator [65] | MechWarrior Tae (2/3) | 2327 |
Beak Three KTO-19 Kintaro [55] | MechWarrior Mende (3/4) | 1531 |
Beak Four CHP-1N Champion [60] | MechWarrior Ngoc-Hanh (3/3) | 1865 |
Beak Five FFL-3SLE FireFly [30] | MechWarrior Melania (3/3) | 1261 |
DEFENDER (Clan Wolverine)
The Defender should deploy 33% of their Campaign Force (1 Star of 5 Mechs/10,000 BV). The Clan Wolverine player should replace one of his two largest BattleMechs with Star Colonel Franklin Hollis (Gunnery 2/ Piloting 3) and his PUV-2 Pulverizer (this does not cost any extra BV and his unit does not need to be repaired using support points).
The Defender deploys before the first turn (before the Attacker) and may deploy anywhere on the centre or western maps.
WARCHEST
Track Cost: 200
Optional Bonuses:
Streaming Surprise (-100) The Wolverine Force may deploy up to 2 BattleMechs in hidden deployment anywhere on the map (in forest or rough hexes) or prone in the stream with their reactors powered down which counts as Hidden Deployment.
Clan honour (+100) If the Clan Wolverine force follows Level 2 Honour rules for Zellbrigen for the entire track.
OBJECTIVES
Wound them! (+100) Cripple or Destroy 20% of the opponent’s force.
Destroy them! (+100) Cripple or Destroy 40% of the opponent’s force.
Hammer them! (+100) Cripple or Destroy 60% of the opponent’s force.
Head Hunter (+100) Cripple or Destroy Star Captain Phillip Buhallin.
Survival of the fittest (+100) Star Colonel Franklin Hollis Survives and his BattleMech is not Crippled.
SPECIAL RULES
Forced Withdrawal is in effect.
Once 60% of a deployed force is crippled or destroyed, that side Yields the Field. The opponent may claim Salvage of any Crippled BattleMech that has not yet retreated or any BattleMech unable to move off the field (Including BattleMechs with 1 leg destroyed, a destroyed engine, gyro or with an unconscious MechWarrior).
OUTCOME
The Trial of Possession by Clan Jade Falcon had been seen off, their forces defeated in battle. Despite this, Khan Sarah McEvedy was summoned to the Grand Council… The rocks had begun to tumble and soon the earth itself would be split asunder.
INTERLUDE: Trial of Refusal
SITUATION
Roth Plains
Strana Mechty
Clan Space
7 October 2023
The IlKhan, Nicholas Kerensky, had declared that the Tiki Brian Cache, which included a dozen BattleMechs, some old uniforms from the SLDF 331st Division and 6 (or was it 7…) Killer Whale capital ship killing missiles each with a functional nuclear warhead!
Although she had no desire to possess the nuclear weapons, Khan Sarah McEvedy could not stand by and allow the IlKhan to divide up the other materials in Brian Cache when it was her Clan Wolverine that owned the holdings in Tiki and were entitled by right to the claim!
A stand had to be made, and a trial of refusal was declared. Khan Karrige, of Clan Widowmaker, oubid the other Clans to be the one who would defend the IlKhans decision!
[Note: This is a special, optional, interlude track. It does not cost any WarChest Points to enter, nor does it use any of the forces from the players Campaign Force. Any damage incurred does not need to be repaired using Support Points].

GAME SETUP
The game takes place on 4 random map sheets with their long edges touching (or use 2 of the Circle of Equals BattleMats placed together). Choose the hex where the four maps meet to be the centre of the Circle of equals. Each player may not move more than 14 hexes away from this point. If they do at any time in their movement, they lose the Trial.
ATTACKER (Clan Wolverine)
The Attacker deploys the following forces on the eastern half of the map no more than 5 hexes away from the centre of the circle of equals and at least 3 hexes away from any opposing BattleMech.
BattleMech | MechWarrior (G/P) | BV |
GLT-3N Guillotine | Khan Sarah McEvedy (1/1) | 2992 |
BL-6-KNT Black Knight | saKhan Dwight Robsertson (1/2) | 3133 |
DEFENDER (Clan Widowmaker)
The Defender deploys the following forces on the western half of the map no more than 5 hexes away from the centre of the circle of equals and at least 3 hexes away from any opposing BattleMech.
BattleMech | MechWarrior (G/P) | BV |
KGC-000 King Crab | Khan Jason Karrige (2/3) | 3202 |
KGC-000 King Crab | MechWarrior Tyr Ruby (2/3) | 3202 |
WARCHEST
Track Cost: NA
Optional Bonuses:
N/A
OBJECTIVES
REFUTED! (+500) Both enemy BattleMechs are destroyed.
SPECIAL RULES
Forced Withdrawal is not in effect. This battle is to the death!
OUTCOME
SaKhan Robertson died that day, a warrior’s death! Khan McEvedy would have also died, had not the IlKhan, Nicholas Kerensky, intervened as Khan Karrige attempted to crush the Cockpit of McEvedy’s fallen Guillotine. But even though she had lost the Trial of Refusal, Khan Sarah McEvedy had no intension of honouring the result…
TouchPoint: Caching in!
SITUATION
Tiki Province
Circe
Clan Space
11 October 2023
After the result of the Trial of Refusal, the Clans bid amongst themselves as to who would claim the Brian Cache. In the end the Ghost Bears, Steel Vipers and Wolves moved to claim the Cache, but Clan Wolverine was not ready to give it up without a fight.
Rather than attack the Wolverines as a unified force, the Clans instead followed honour which each force engaging after the previous one failed. The Ghost Bears were first to fight, followed by the Jade Falcons, Steel Vipers and then Clan Wolf.

GAME SETUP
The game takes place on 4 map sheets. Suggested maps are Rolling Hills 3 (NE), Foothills (NW) and Rolling Hills 2 (SE), Rolling Hills 1 (SW)
ATTACKER (Clan Ghost Bear, Clan Steel Viper and Clan Wolf)
The Attacker Deploys 200% of the Defender’s force (in BV). 50% Clan Ghost Bear, 50% Jade Falcon, 33% Clan Steel Viper and 66% Clan Wolf.
All Attackers enter the map from the northern edge on turn 1.
The Clan forces for will follow Zellbrigen (Clan Honour Level 2) until it is broken.
At first only the Clan Ghost Bear forces will attack. The other clans can move only in the northern map sheets but will not attack, unless they are attacked. Once at least 50% of the Clan Ghost Bear forces are Crippled or Destroyed, the next Clan force (Clan Jade Falcon) can attack and may now enter the southern half of the map, followed by Clan Steel Viper and finally Clan Wolf.
If any of the opposing Clan forces lose more than 50% of their units all BattleMechs of that Clan will withdraw and retreat (as per Forced Withdrawal).
The Attacker may roll randomly or use the below force:
Clan Ghost Bear
BattleMech | MechWarrior (G/P) | BV |
Orion ON1-V | Star Captain Bjorn Ericson (2/3) | 2181 |
Crab CRB-27b | MechWarrior Darren (3/4) | 1727 |
Sentinel STN-3L | MechWarrior Kyle (3/4) | 946 |
Clan Jade Falcon
BattleMech | MechWarrior (G/P) | BV |
Bombardier BMB-12D | Star Captain Marthe Trall (2/3) | 2989 |
Stinger STG-3Gb | MechWarrior Aidan (3/4) | 2327 |
Whitworth WTH-1 | MechWarrior Orel (3/3) | 1531 |
Clan Steel Viper
BattleMech | MechWarrior (G/P) | BV |
Lancelot LNC25-02 | Star Captain Jeffery Sinclair (3/4) | 1632 |
Lancelot LNC25-02 | MechWarrior Stephen (3/4) | 1632 |
Clan Wolf
BattleMech | MechWarrior (G/P) | BV |
Highlander HGN-732b | Star Captain Nam-Sin Ch’in (3/4) | 3082 |
Crab CRB-27 | Mech Warrior Jamia (3/4) | 1581 |
Catapult CPLT-C1 | Mech Warrior Orinosuke (3/4) | 1847 |
DEFENDER (Clan Wolverine)
The Defender should deploy 33% of their Campaign Force (1 Star of 5 Mechs/10,000 BV).
The Defender deploys before the first turn (before the Attacker) and may deploy anywhere on the southern two map sheets.
WARCHEST
Track Cost: 200
Optional Bonuses:
Tag Team (+200) – The Ghost Bears and the Jade Falcons attack at the same time.
Three’s a crowd (+400) – The Ghost Bears, Jade Falcons and Steel Vipers attack at the same time.
Battle Royal (+600) – All Attacking Clan forces attack at the same time.
OBJECTIVES
Broken Bears (+100) 50% or more of the Clan Ghost Bear force is Crippled or Destroyed.
Falcons Clipped (+100) 50% or more of the Clan Jade Falcon force is Crippled or Destroyed.
Vipers Defanged (+100) 50% or more of the Clan Steel Viper force is Crippled or Destroyed.
Retreat (+100) Retreat with at least 20% of the remaining defending forces from the southern map edge. *
Fighting Withdrawal (+100) Retreat with at least 40% of the remaining defending forces from the southern map edge. *
We’re done here (+100) Retreat with at least 60% of the remaining defending forces from the southern map edge. *
Clan Wolverine forces may only retreat once the first three objectives are achieved (unless in Forced Withdrawal).
Wolves bought to heal (+200) 50% or more of the Clan Wolf force is Crippled or Destroyed.
SPECIAL RULES
Forced Withdrawal is in effect for both sides.
Any Clan Wolverine BattleMech that has not yet retreated or any BattleMech unable to move off the field (Including BattleMechs with 1 leg destroyed, a destroyed engine, gyro or with an unconscious MechWarrior) is considered Truly Destroyed and the MechWarrior killed.
OUTCOME
Despite their victory at the Tiki Cache, Sarah McEvedy knew that the other Clans would keep on coming for her Wolverines, and now she had defied the Grand Council, there would be no stopping them.
On the 11 October 2823, Khan McEvedy defied them one more time and announced to the stunned Grand Council that Clan Wolverine was to secede from the Clans, and with that she left, never to set foot in the Great Council again.
After Sarah McEvedy’s dramatic confrontation at the Grand Council, the IlKhan, Nicholas Kerensky, declared a Trial of Absorption against Clan Wolverine. Never before had such a trial been declared. Any Clan could now attack the holdings of Clan Wolverine without reason and take control of buildings, technology and even the members warrior and civilian castes of the Clan.
TouchPoint: School’s OUT for EVER!
SITUATION
Rooster Plains
Circe
Clan Space
22 October 2023
The Fire Mandralls and Steel Vipers both moved to capture the Clan Wolverine training facility on Circe, hoping to capture the facility and absorb the SibCo (Sibling Company), currently in training to become the next generation of Clan Wolverine MechWarriors. After a fierce bidding process against the Mandralls, the Clan Steel Viper Eightieth Fang won the right to the trial.
Clan Wolverine were well prepared and had begun enacting the most auditions plan in Clan history, Operation: SWITCHBACK. Phase one was to evacuate all holdings and retreat to only one site on Circe and one site on Strana Mechty, and then to enact a scorched earth strategy, raising every structure to the ground, leaving nothing for the other Clans but the bitter taste of ashes.
And on the horizon, a storm was approaching…

GAME SETUP
The game takes place on 2 map sheets (use any random map from the Grasslands Map Pack. At the centre of the map place the SibCo training centre (Heavy CF90 3 hexes, Level 2) and three other medium buildings (CF 40 1-2 hexes) withing 3 hexes of the training centre.
ATTACKER (Clan Steel Viper)
The Attacker Deploys 100% of the Defender’s force (in BV). All Attackers enter the map from the Eastern map edge at the start of turn 1.
The opposing Clan forces for will follow Zellbrigen (Clan Honour Level 2) until it is broken.
The Attacker may roll randomly or use the below force:
Clan Steel Viper, 80th Fang
BattleMech | MechWarrior (G/P) | BV |
Pillager PLG-3Z | Star Captain Mahanga Varga (3/4) | 3560 |
Exterminator EXT-4Db | MechWarrior Ita (3/4) | 2236 |
Shadow Hawk SHD-2Hb | MechWarrior Megan (3/4) | 1787 |
Hussar HSR-200-D | MechWarrior Ion (3/4) | 840 |
Hermes HER-1Sb | MechWarrior Ahanmani (3/4) | 1468 |
DEFENDER (Clan Wolverine)
The Defender should deploy 33% of their Campaign Force (1 Star of 5 Mechs/10,000 BV).
The Defender deploys before the first turn (before the Attacker) and may deploy anywhere within 6 hexes of any building.
At the start of each turn place one Armoured Personnel Carrier (Wheeled Machine Gun) adjacent to the SibCo building. These vehicles are carrying the SibCo to safety. The vehicle will need to exit through the Western map edge to retreat to safety.

WARCHEST
Track Cost: 200
Optional Bonuses:
What’s mine is yours (-100) – The defender may also secretly deploy 10 heavy density minefields anywhere on the Eastern map sheet at least 6 hexes away from any building (Pg. 79 BattleMech Manual).
OBJECTIVES
The first transports are away (+100) At least 2 APC’s retreat through the western map edge.
Get them out of here (+100) At least 4 APC’s retreat through the western map edge.
This is the last of them (+100) At least 6 APC’s retreat through the western map edge.
Retreat (+100) At Least 20% or more of the Clan Wolverine units retreat through the western map edge. *
Fighting Withdrawal (+100) At Least 40% or more of the Clan Wolverine units retreat through the western map edge. *
We’re done here (+100) At Least 60% or more of the Clan Wolverine units retreat through the western map edge. *
*Clan Wolverine forces may only retreat after turn 6 once all APC’s are either destroyed, crippled or have successfully retreated.
SPECIAL RULES
Forced Withdrawal is in effect for the Clan Steel Vipers only, but not the Clan Wolverine forces.
Bring on the Thunder. From the start of turn 1 the battlefield is affected by the Moderate Rainfall and Moderate Gale weather condition (BattleMech Manual pg. 62). At the end of each turn roll 1D6. On a 1 the weather improves, to light rainfall and then to clear. On a roll of a 4+ the weather worsens to Heavy Rainfall/Strong Gale, and then to Torrential Downpour/Storm. At this point a lightning strike may occur. Roll 2D6. On an 8+ a lightning bolt hits a random BattleMech (Wolverine or Viper) causing 20 damage in groups of 5 and causing an automatic Sensor critical hit.
KABOOM! On command at the end of any Weapon Phase after turn 6 all buildings explode. Any units near the buildings take Area of Effect damage depending on the range from the buildings (50 Range 0, 40/1, 30/2, 20/4, 10/1). After this all buildings become rubble.
Any Clan Wolverine BattleMech that has not yet retreated or any BattleMech unable to move off the field (Including BattleMechs with 1 leg destroyed, a destroyed engine, gyro or with an unconscious MechWarrior) is considered Truly Destroyed and the MechWarrior killed.
OUTCOME
As the forces of the Clans closed in around Clan Wolverine, Operation: SWITCHBACK went into full effect. Under the cover of fire from orbiting Warships, recovered from the Clan Bone Yards, the Clan Wolverine forces managed to evacuate from Strana Mechty and Circe. Covered by War Ships they jumped out of Clan space for ever. As the last of Clan Wolverine prepared to leave Circe, the unthinkable happened.
A nuclear weapon was detonated on Circe, inside the Clan Wolverine capital, Great Hope. Khan Sarah McEvedy was missing, presumed dead. A second nuclear warhead detonated, over the Clan Snow Raven capital of Dehra Dun, completely destroying the city and thousands of Snow Raven civilians.
IlKhan Nicholas Kerensky informed the Clans that the Wolverines had destroyed their own capital, in an act of ultimate defiance, along with the Snow Ravens capital as a warning to the other Clans.
This was no longer a Trial of Absorption. This was now a Trial of Annihilation!
TouchPoint: Barbados!
SITUATION
Continent Number Three
Gamma 1551 AV, codenamed “Barbados”
Along the Exodus Road
27 June 2824
Operation: SWITCHBACK had been a success. While the Clan’s Great Fleet travelled back down the Exodus Road towards the Inner Sphere, the Clan Wolverine Fleet had doubled back, but before they could continue on towards the Inner Sphere they needed to stop for supplies. The world of Barbados, once visited by the SLDF during the initial exodus, was the idea place, with its lush edible vegetation and abundant fresh water.
Now Khan, Franklin Hollis, ordered the largest of his three fleets to head to Barbados and to gather supplies. The two smaller fleets were to act as pickets. They jumped ahead, and if they detected the Clan Grand Fleet, they were to use their Lithium Batteries to immediately jump away and bring warning to Khan Hollis’s fleet on Barbados. But disaster struck and for an unknown reason, the picket fleet never arrived to warn the Wolverines on Barbados.
Sensing a diversion, the IlKlan led part of his fleet to instead of jumping forward to the Inner Sphere, to jump back towards Clan Space.
Jumping into the Barbados System, they surprised the Wolverine fleet, and while the battle raged in space, the Drops Ships of Clan Wolf fell towards the surface… and with them they bought only death…
GAME SETUP
The game takes place on 4 map sheets (use any heavily forested map from the Grasslands Map Pack.).
ATTACKER (Clan Wolf)

The Attacker Deploys 100% of the Defender’s force (in BV). All Attackers enter the map from the northern map edge at the start of turn 1.
The Clan Wolf forces for will follow Zellbrigen (Clan Honour Level 2) until it is broken.
The Attacker may roll randomly or use the below force:
Omega Star (9915 BV)
BattleMech | MechWarrior (G/P) | BV |
King Crab KGC-000b | Star Captain Victoria Sherbow (2/3) | 3426 |
Bombardier BMB-12D | Mech Warrior Alisa (2/3) | 2486 |
Griffin GRF-2N | Mech Warrior Dodo (3/3) | 2313 |
Hussar HSR-200-D | Mech Warrior Susan (3/3) | 916 |
Mercury MCY-99 | Mech Warrior Wilma (3/4) | 774 |
Alpha Star (9968 BV)
BattleMech | MechWarrior (G/P) | BV |
Crockett CRK-5003-1b | Star Captain Dieu-Hien Tarr (3/3) | 3322 |
Cestus CTS-6Y | MechWarrior Luiz (3/3) | 2449 |
Starslayer STY-3C | Mech Warrior Patrick (3/4) | 1991 |
Night Hawk NTK-2Q | Mech Warrior Alex (3/4) | 1316 |
Stinger STG-3Gb | Mech Warrior Jon (3/4) | 890 |
DEFENDER (Clan Wolverine)
The Defender should deploy up to 66% of their Campaign Force (2 Stars of 5 Mechs/20,000 BV) from their remaining Campaign Force.
The Defender deploys before the first turn (before the Attacker) and may deploy anywhere on the southern two map sheets.
WARCHEST
Track Cost: 200
Optional Bonuses:
None
OBJECTIVES
Wound them! (+100) Cripple or destroy 20% of the opponent’s force.
Destroy them! (+100) Cripple or destroy 40% of the opponent’s force.
Hammer them! (+100) Cripple or destroy 60% of the opponent’s force.
Finish them! (+100) Cripple or destroy 80% of the opponent’s force.
Last Mech Standing (+100) Cripple or destroy 100% of the opponent’s force.
SPECIAL RULES
Cannon to the left of them, Cannon to the right of them: The Clan Wolf player has access to 12 BSP of Artillery Support. This is used to deliver 6 Inferno Thumper artillery rounds. When these hit they do no damage but they automatically ignite any trees in the hexes that are damaged. They also raise the heat of any BattleMech in the centre hex by 10 heat points, and to BattleMechs in the surrounding hexes at range 1 they raise the heat by 5 heat points.
Cannon behind them, Volleyed and thundered. The Clan Wolverine forces fight with such ferocity and abandon that they receive a +1 to all initiative rolls.
Stormed at with shot and shell, While horse and hero fell. The Mech Warriors of Clan Wolverine are so focused on the fight to the death, the receive a +5 to all consciousness rolls.
They that had fought so well, Came through the jaws of Death, Back from the mouth of hell. The Clan Wolverine forces may not retreat from the battlefield and ignore Forced Withdrawal. Forced Withdrawal is in effect for Clan Wolf only.
All that was left of them, Left of six hundred. If Clan Wolverine are successful in defeating the Clan Wolf forces, the Clan Wolf Player may deploy another force from the Northern map sheet equal to 100% of the Defenders original Track Force.
OUTCOMES
Over the course of the next few days, every Clan Wolverine BattleMech was destroyed. Every Clan Wolverine MechWarrior killed in battle or executed without honour. Every Clan Wolverine civilian captured and then chemically sterilised. Their Remembrance, burned to ashes…
Not every member of Clan Wolverine died on that day…
Khan Trish Ebon would lead her fleet of survivors, to where? No one knows…
Very cool!
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